CommonEvent 9051
Name = "最終決戦BAD"

  999([0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["There is no one in this world who can stop this battle."])
  ShowText(["The powers of the two are perfectly balanced, and there will be no resolution."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And the world is not strong enough to withstand the fight between the two."])
  ShowText(["In the crumbling world, the God of Chaos continues to clash power against power――"])
  FadeoutBGM([3])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 120, false])
  FadeoutScreen([])
  ErasePicture([5])
  ErasePicture([6])
  ErasePicture([7])
  ErasePicture([10])
  ErasePicture([11])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Chaos conflict――"])
  ShowText(["Thus, the world met its ruin."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["All life was lost, and the world itself vanished into a void――"])
  ShowText(["There, the father and daughter of Chaos continue their eternal battle."])
  PlaySE(["RPG::SE(@name=\"mon_earth2\", @pitch=100, @volume=100)"])
  ShakeScreen([5, 5, 120, false])
  ShowTextAttributes(["chaos_fc1", 0, 0, 2])
  ShowText(["\\n<Chaos>"])
  ShowText(["■■■■■■■■■――！！"])
  ShowTextAttributes(["ruka_fc99", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["■■■■■■■■■――！！"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["As the current universe reaches its end,"])
  ShowText(["And until the birth of a new universe, 150 billion years――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The two gods continue their endless struggle of chaos conflict."])
  ShowText(["In the void where there are neither protectors nor those to be destroyed――"])
  Wait([180])
  ControlSwitches([3094, 3094, 0])
  ControlVariables([1348, 1348, 0, 0, 3])
  ControlVariables([57, 57, 0, 0, 1021])
  ChangeTransparency([0])
  TransferPlayer([0, 544, 0, 0, 6, 2])
  ShowPicture([1, "iv_chaos_shito2", 0, 0, 0, 0, 100, 100, 255, 0])
  FadeinScreen([])
  PlayBGM(["RPG::BGM(@name=\"ending4-0\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
